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INTERACTION & CAMERA CONTROLS

Navigating the 360° View

Master smooth spherical camera movement inside PanoView Editor: pointer drag gestures, mouse wheel zoom, precise coordinate readouts, and live dual viewport synchronization.

Pan & TiltClick & Drag
Zoom ControlMouse Wheel / Slider
FOV Range30° to 100°
Default Camera0° / 0° / 75°
Section 01

Mouse & Pointer Drag Navigation

Moving through your 360 degree panorama feels completely natural. Click and hold anywhere inside the interactive viewport, then move your mouse or trackpad to look in any direction.

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PanoView Editor viewport demonstrating drag navigation.

Horizontal Rotation (Heading)

Dragging left or right pans your view across the full 360 degree horizon. The projection wraps seamlessly across the seam without any visual edge jump or distortion.

Vertical Tilt (Pitch)

Dragging up or down tilts your camera angle. You can inspect all the way up to +90° (zenith) or all the way down to -90° (nadir) with smooth spherical interpolation.

Section 02

Zoom & Field of View (FOV)

Adjusting the Field of View simulates changing camera lenses, allowing you to switch between a wide panoramic perspective and a tight telephoto crop.

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Viewport and FOV control demonstrating field-of-view adjustment.

Mouse Wheel Zoom

Scroll forward (up) while hovering over the viewport to zoom in, narrowing the Field of View for close-up inspection. Scroll backward (down) to zoom out for a broader overview of the scene.

Zoom (FOV) Slider

The dedicated Zoom slider below the viewport allows precise numerical control over your field of view between 30° (focused telephoto) and 100° (wide angle perspective).

Section 03

Camera Readouts & Reset View

PanoView Editor continuously calculates your exact camera coordinates and presents them in real-time readouts below the viewport:

Heading0° to 360°Horizontal Yaw
Pitch-90° to +90°Vertical Elevation
Zoom (FOV)30° to 100°Lens Angle

The Reset View Action

If you ever get disoriented while inspecting complex angles or zenith areas, simply click the Reset View button.

This immediately realigns the camera to the neutral horizon: Heading: 0°, Pitch: 0°, and FOV: 75°.

Section 04

Synchronized Dual Viewports

If you keep both the main PanoView Editor panel and the 360 Preview panel open in Photoshop, their camera orientations stay synchronized automatically.

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PanoView Editor and 360 Preview showing synchronized camera orientation.

Bidirectional Mirroring: Rotating or zooming the camera inside the main panel instantly mirrors the exact coordinates in the 360 Preview panel. Similarly, using the directional navigation pad in the Preview panel updates the main panel in real time.
Section 05

Practical Framing & Inspection Tips

Follow these best practices to ensure optimal perspective patch generation when preparing to retouch:

Keep Pitch Level for Architectural Retouching

When retouching buildings, windows, or horizontal structures, keep the Pitch angle close to 0° to maintain vertical perspective lines before clicking Edit This View.

Navigating to Poles (Zenith & Nadir)

To remove a tripod head or ground shadow, tilt Pitch straight down to -90°. To retouch sky artifacts or sun glare, tilt Pitch straight up to +90°.

Choosing Natural Field of View

An FOV between 60° and 75° provides the most natural, undistorted rectangular patch for standard clone stamping and object removal.

Official PanoView Editor Documentation