Mouse & Pointer Drag Navigation
Moving through your 360 degree panorama feels completely natural. Click and hold anywhere inside the interactive viewport, then move your mouse or trackpad to look in any direction.
PanoView Editor viewport demonstrating drag navigation.
Horizontal Rotation (Heading)
Dragging left or right pans your view across the full 360 degree horizon. The projection wraps seamlessly across the seam without any visual edge jump or distortion.
Vertical Tilt (Pitch)
Dragging up or down tilts your camera angle. You can inspect all the way up to +90° (zenith) or all the way down to -90° (nadir) with smooth spherical interpolation.
Zoom & Field of View (FOV)
Adjusting the Field of View simulates changing camera lenses, allowing you to switch between a wide panoramic perspective and a tight telephoto crop.
Viewport and FOV control demonstrating field-of-view adjustment.
Mouse Wheel Zoom
Scroll forward (up) while hovering over the viewport to zoom in, narrowing the Field of View for close-up inspection. Scroll backward (down) to zoom out for a broader overview of the scene.
Zoom (FOV) Slider
The dedicated Zoom slider below the viewport allows precise numerical control over your field of view between 30° (focused telephoto) and 100° (wide angle perspective).
Camera Readouts & Reset View
PanoView Editor continuously calculates your exact camera coordinates and presents them in real-time readouts below the viewport:
The Reset View Action
If you ever get disoriented while inspecting complex angles or zenith areas, simply click the Reset View button.
This immediately realigns the camera to the neutral horizon: Heading: 0°, Pitch: 0°, and FOV: 75°.
Synchronized Dual Viewports
If you keep both the main PanoView Editor panel and the 360 Preview panel open in Photoshop, their camera orientations stay synchronized automatically.
PanoView Editor and 360 Preview showing synchronized camera orientation.
Practical Framing & Inspection Tips
Follow these best practices to ensure optimal perspective patch generation when preparing to retouch:
Keep Pitch Level for Architectural Retouching
When retouching buildings, windows, or horizontal structures, keep the Pitch angle close to 0° to maintain vertical perspective lines before clicking Edit This View.
Navigating to Poles (Zenith & Nadir)
To remove a tripod head or ground shadow, tilt Pitch straight down to -90°. To retouch sky artifacts or sun glare, tilt Pitch straight up to +90°.
Choosing Natural Field of View
An FOV between 60° and 75° provides the most natural, undistorted rectangular patch for standard clone stamping and object removal.
