SPHERICAL REPROJECTION PIPELINE

Apply View Edits

Learn how Apply View Edits isolates your retouching modifications, computes an inverse spherical projection, and commits clean results to your source panorama on a managed projection layer.

Differential ModeChanged Pixels Only
Managed Layer360 Projection
Base Panorama100% Preserved
Working DocumentAuto-Saved & Closed
01

Initiating Apply View Edits

When you finish retouching the perspective document, finalize your edits with three straightforward steps:

01

Confirm Retouching Placement

Verify all clone patches, brush strokes, and generative fills sit on 360 Edit or layers above it, with Background/Reference untouched.

02

Click Apply View Edits

Switch to the PanoView Editor panel. While the edit session is active, the primary button displays Apply View Edits. Click to execute.

03

Automated Return to Panorama

PanoView Editor saves and closes the perspective document, reactivates the master panorama, and inserts the generated projection layer in Photoshop.

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Perspective edit document after editing is complete, with PanoView Editor showing the Apply View Edits action ready to use.

02

Differential Reprojection Pipeline

PanoView Editor executes three automated stages during the apply operation:

1. Differential Analysis

The extension compares the flattened composite against the reference layer. Only pixels with actual alterations are marked for transfer, leaving untouched areas completely empty.

2. Inverse Projection

The rectilinear patch is transformed through an inverse spherical projection matching your exact camera Heading, Pitch, and FOV, converting flat edits into equirectangular curvature.

3. Layer Delivery

The warped pixels are deposited onto a new, transparent Photoshop layer directly aligned with the master panorama content, preserving original base pixels underneath.

03

The Managed Projection Layer

When your source panorama becomes active, inspect the Photoshop Layers panel to verify the resulting structure:

Source Panorama Layer Hierarchy
360 Projection - View 1 [a1b2c3d4]New Projection Layer
✕360 Edit Source - View 1 [a1b2c3d4]Smart Object (Hidden)
BackgroundUntouched Base

The managed layer 360 Projection - View N contains only the warped, modified pixels. The companion layer 360 Edit Source - View N is preserved as a hidden Smart Object, allowing you to reopen and refine the perspective session later if needed.

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Source panorama after Apply View Edits, showing the returned edit and the relevant managed result layer in Photoshop.

04

Inspecting 360° Quality

Once the projection is applied, both the main panel and secondary viewers refresh automatically:

Check Seam Blending in Main Viewport

Orbit around the perimeter of the retouched area. Confirm that architectural lines, lighting transitions, and edge textures integrate cleanly with the surrounding panorama.

Review in 360 Preview Window

If the secondary 360 Preview panel is open on a second monitor, it synchronizes immediately to display the updated scene in high fidelity.

Proceed to Next View

The primary button resets to Edit This View. You can orbit to any other angle (such as the zenith or nadir) and begin another editing session.

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360 Preview or the main PanoView Editor viewport displaying the panorama after the applied edit has updated the spherical canvas.

05

Workflow Best Practices

Soft Edge TransitionsFeather brush or clone stamp edges inside the perspective document so the boundaries blend naturally with the surrounding pixels upon reprojection.
Post-Apply Mask AdjustmentsYou can add a layer mask to 360 Projection - View N inside Photoshop to fine-tune edge blending after the projection has been placed in the panorama.
Sequential ApplicationComplete and apply one view session before initiating another. This ensures clean session state tracking and orderly layer generation in Photoshop.